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Thinkstock Using Photoshop Photoshop can create multiple layers within an image. When you hold down the Ctrl/Option key and click on the Layers button, the layers display with a lowercase “l” symbol. If you hold down the Ctrl/Option key and click on the Layer Properties button, the dialog box that displays different kinds of options will open, including: The Color space that you are working in: CMYK, Grayscale, RGB, or Sepia. Image Size: Edit image size by using the Resize tool (optional). Convert to Layers: If you select the Convert to Layers box, you will have individual layers appear. Lock: Make a layer editable but not visible. Lock Any Layers: Any layers are locked with a blue right pointer (circled above in red). Color: Use this for selecting color adjustments. Smudge Tool: Use this tool for smudging and feathering layers. Pixel Grid: Use this for image alignment. Invert: Invert the image colors to have the background be white and the foreground color be black. Blending: Use this for combining your image with another image. Clipping Paths: Use this for creating professional images with the image paths. Gradient: Use this for drawing an image’s background. Lasso: Use this to select a path. Polygonal Lasso: This allows you to make circular and square selections. Move/Copy: This tool is used for moving or copying content. Paths/Layers: This is the tab where the buttons and boxes are found to edit a particular layer. Refine Edge: Use this tool for reducing the effects of clipping. Export: Exports a copy of the image. Check out the guides for common tasks to get started. It is helpful to work on a copy of the file and edit that. The original image doesn’t have as many options available. Editing with Photoshop Have fun using Photoshop’s edit tools to create your own artwork. This tutorial will show you how to manipulate an image in Photoshop. Selecting the file Selecting an image for editing is the first step. You can use the eyedropper tool or click on the image on your computer’s file system. From a drop-down menu, choose

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This article is designed to give readers a heads up on the functionality of the most used features in Photoshop Elements that are present in the photo editing app. With this information, you will be able to better use them and be able to edit your images even if you are a total beginner. The guide also covers the features of Photoshop Elements that have been released in the last few years. As Adobe increases its frequency in updating Photoshop Elements, new features are introduced. This makes the list up to date and provides the most recent features. Please note that Photoshop Elements is a full featured photo editor, but this isn’t the place to learn how to use it. You can find a guide for that on our Photoshop Elements article. The image was edited in Photoshop Elements using the Blur Gallery Filter Photoshop Elements Features The most basic feature in Photoshop Elements is the ability to edit images. You can adjust the brightness of the image, crop, resize, edit the color and change the image’s basic effects. After installing the app, you need to click on Edit Image or Open from File. This will display your images. From here you can use many basic tools to edit your images. The Blur Gallery Filter The Blur Gallery Filter is one of Photoshop Elements’ key features that any image editor should have. It allows you to quickly blur an image, change its brightness, and even change the contrast of the image. The Blur Gallery Filter can be used to blur the image, change its brightness and even change the contrast. Go to Filters from the Blur Gallery filter The Blur Gallery Filter can be found under the Filters tab. There are four options below the filter that allow you to easily blur an image. Lens Blur Lens Blur allows you to adjust the amount of blur in the image. The options include Lens, Pro-Vivid, Pro-Black and Pro-White. The controls are simple and intuitive. If you want to lighten an image, it is easy to increase the amount of blur. If you want to darken the image, you will have to reduce the amount of blur in the image. While the settings are intuitive, it is good to try the effects to understand the impact each setting has. Note: If you don’t use it often, it is best to leave the last two settings at the 05a79cecff

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LAYER BASIC ACTIONS (LAYERS) The Layers palette contains all the layers that you’ve created. You can create, move, edit, rename, and delete layers. **Layer Modes** | — | — | Hide the layer’s thumbnail | H Make visible | M Hide the layer | H Make active | A Make inactive | X Delete the layer | X Hide the layer’s content | H Duplicate the layer | C Move the layer | C Rename the layer | R Duplicate the layer with a new name | C Rename the layer with a new name | R Order the layers in the file | Z Convert to a selection | V Lower the layer’s opacity | O Blend the layer with the active layer | B Blend the layer with the active layer on the next layer down | E Blend the layer with the active layer on the previous layer down | F Blend the layer with the active layer on the layer above it | S Blend the layer with the active layer on the layer below it | T Blend the layer with the active layer on the layer to the right | R Blend the layer with the active layer on the layer to the left | L Blend the layer with the active layer on the layer above it | R Blend the layer with the active layer on the layer below it | L Keep the layer active | E Revert to the original layer | O Open the layer | L You can use layers to perform a variety of actions. Layers are analogous to the chapters in a book. _Layer_ refers to a single chapter in the book. Layers can be stacked to represent multiple

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/*! * \file DllExport.hpp * \brief Implementation of the DllExport type. * \author T. Altenknechtle * \version 7.0.6 “Blackbird” * * SU2 Project Website: * * The SU2 Project is maintained by the SU2 Foundation * ( * * Copyright 2012-2020, SU2 Contributors (cf. AUTHORS.md) * * SU2 is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * See LICENSE.txt in the top-level directory of this distribution. * * Although approximately 98% of this file is boilerplate code created by the * preprocessor, the remaining 2% is C++ code in headers and source files which * is unique to the project. * * Data exchange over DLLs / OSGi is achieved through the standard C++ * Runtime Interface and the DllExport type defined here. */ #pragma once #include #include #include #include #include #include “../../../include/parameter/ParameterExport.hpp” #include “../../../include/DllExportDef.hpp” #include “../../../include/su2double.hpp” // Helper types for loading (via Import) or exporting (via Export) template class TExport: public ParameterExport, typename std::enable_if::value &&!is_serialized_integer::value>::type> { }; template class TExport : public ParameterExport, SU2_CXX_NOT_ARR_INT_SERIALIZED_INT_TO_D

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