The Object Hydrator will allow you to pass custom POCO’s to it, and have it return an instance of the class populated with randomly generated data. This random data can be overridden by convention. So basically, you create a class and invoke the Hydrator object with that class type. Then call the GetSingle or GetList functions and you are returned an instance of the object populated with realistic data. The idea behind it is to use it to replace a database call to use in your UI. Presently the generators are pretty simple and can generate limited values, they include: FirstName – Returns a random english First Name LastName – Return a random english Last Name DateTimeGenerator – Returns a random Date within a given range. AmericanPhone – Returns a randon American Phone Number AmericanAddress – Returns a random American Address (street part) AmericanCity – Returns a random American City AmericanPostalCode – Returns a random Postal Code (including optional +4 component) Integer Generator – Returns an int within a range Enum Generator – Define the enum and it will return the string value of a random one Boolean Generator – Returns a random boolean AmericanState – Returns a random US abbreviation EmailAddress – Returns a random email address – Thanks ScottMonnig! Business Name Generator – Returns a random 3 part business name URL Generator – Returns random URL based on BusinessName Generator IPAddress Generator – Returns a random ip address TextGenerator – Random Greek Text CountryCode – Random Country Code ByteArraay Generator GUID Generator TypeGenerator – Return a hydrated object of Type TypeListGenerator – Return a list of objects PasswordGenerator – Returns a string of random pw characters with length parameter







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Applies to:.NET Framework 4.0 and Silverlight 4.0 and higher 4.0 4.0.20 3.5 3.5.1 3.0 2.0 2.0.50727 1.0 1.0.3705 This is an managed component of FubuSoft’s DataGenerator. It is intended to replace database calls. It is easy to use and can be applied to any class that supports IHydrator Usage: //Create an instance of the class that you want to hydrate: HydratedCustomer cust = new HydratedCustomer(); //Create the IHydrator with any custom properties you may need: HydratedCustomer.ObjectHydrator myHydrator = new CustomObjectHydrator(); //The following is the “standard” way of adding custom properties: //Adds the “FullName” property with a custom name and initial value myHydrator.AddProperty(“FullName”, “Mr.”, “Terence”); //But here we will add some more useful properties: cust.DateOfBirth = DateTime.Now; cust.AmericanAddress = “123 Main St, New York, NY 00000”; cust.AmericanPhone = “123-123-1234”; cust.AmericanCity = “Rochester, NY”; //I would like the Date to be within 2 years cust.DateOfBirth.Year += 2000; //Custom properties may also be added the following way: cust.AddProperty(“AirlineFrequentFlyers”, 0); cust.AddProperty(“FirstName”, “Kris”, “Kennedy”); cust.AddProperty(“LastName”, “Branagh”, “Kennedy”); //… //Create an instance of the ObjectHydrator and hydrate your object: IHydratedObject result = myHydrator.HydrateObject(cust); //Get a specific property from the hydrated object: string fullName = result.GetProperty(“FullName”); //You can also hydrate an object of any type… HydratedPerson person = myHydrator.HydrateObject(new Person()); DoSomethingWithObject(person); … //…and you can also obtain the hydrated object: IHydratedObject result2 = myHydrator.GetObject

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This is code that is meant to take your object and turn it into something usable in the application. This could be a csv or xml file, an array or list, whatever you need. Hopefully that is enough to get you going – let me know if you need any more. A: Here’s a simple example that returns 3 random Person properties: var person = Person.Create(); person.FirstName = “Bob”; person.LastName = “Brown”; var random = new Random(); var values = new List(); foreach (PropertyInfo property in typeof(Person).GetProperties()) { values.Add(property.Name); } foreach (var name in values) { var person = Person.Create(); property.SetValue(person, random.Next(person.Minimum, person.Maximum), null); Console.WriteLine(“{0} – {1}”, name, person.ToString()); } These are the five properties: Name PropertyType 2f7fe94e24

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A generic Object Hydrator that maps a type T to a concrete type, accepting a IEnumerable and returning an instance of that type Here is my description about this type: Generates the DTO’s in.NET Core from the POCO’s, as well as making a Data transfer object out of those and allowing you to call it as a IQueryable! Getting Started: Install Packages 1) Install the NuGet Package ‘AutoMapper.Extensions.Microsoft.DotNetCore’: Create a dummy class: namespace POCOGenerator.Generators { public class DummyClass { public Guid Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public DateTime DateTimeGenerator { get; set; } public string Serial { get; set; } public string Country { get; set; } public string State { get; set; } public string Zip { get; set; } } } Register the converter and processor, and create a factory: // these 2 need to go inside your IServiceCollection // this is just a quick example, you will need to register the best overload for your POCO var converterName = typeof(AutoMapperExtensions).FullName; var processorName = typeof(AutoMapperExtensions).FullName; var converterFactoryType = typeof(DtoProcessorFactory).FullName; var processorFactoryType = typeof(AutoMapperExtensions).FullName; // Add the factory as needed, an event handler or any function type method // should be registered as a converterFactory // a factory is optional as the converter is wired in app.UseAutoMapper( new DtoProcessorFactory()); app.UseAutoMapper( new DtoProcessorFactory() .ConverterFactory

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Simple class for storing custom objects A: You could try the following class: using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System; using System.IO; namespace RandomObjectHydrator.Helpers { public static class RandomObjectHelpers { public static object Create(Type type, int count = 10, int length = 100) { object result = null; using (var random = new Random(GetHashCode())) using (var rng = new RNGCryptoServiceProvider()) using (var generator = type.GetConstructors()[0]) { for (int i = 0; i 0) using (var sb = new StringBuilder()) { for (int i = 0; i < length; i++) sb.Append(Guid.NewGuid().ToString("N")); result = Activator.Create

System Requirements For Object Hydrator:

DirectX 12 or later Minimum: Windows 7 or Windows 10 Windows 8 or Windows 8.1 Processor: Intel® Core™ i5 or AMD equivalent Memory: 6 GB RAM Storage: 25 GB free hard disk space Graphics: NVIDIA GeForce GTX 1070 or AMD equivalent (NVIDIA GTX1070, RX 480, AMD RX 570 or Radeon HD 7870) Additional Notes: The user will be required to use a mouse and keyboard to perform this game, some key commands may not be available in this version and×32-free-design-icons-2009-2-crack-activation-key-free-download-pc-windows-updated-2022/