Nebula Within is an absurdist, 2D, 80s-themed, rogue-lite, survival horror game. You play as one of four nebulae that have been released from their stasis to find that the world has not been kind to them. The game features a set of procedurally generated levels, multiple endings and quick-start, skip-the-annoying-levels difficulty levels. The main goal is to hack your way to the end of each level by avoiding alien infestation, traps, and other hazards. Key Features: 4 playable nebulae: 4 unique, challenging, puzzles and rooms to solve. 4 distinct weapon types: Beams, bullets, and traps. Quality of Life features like: new item and weapon powerups, frequent save system, and quality checkpoints. Backtracking and Offending Achievements: When you complete one room, you can keep exploring after the preceding room. When you manage to offend with 10% of your total inventory, you are awarded the achievement. Detailed Story Background: Learn the story behind the game and the main characters. Short Highlight: Use the stars above and the nebula below to help guide you. Astro Bot: Keep a watchful eye on Astr0bot, an ally that can help you stay on course. Warning: This game contains old arcade games that still work, and even though they are contained in water, don’t drink it! Gameplay: The game begins as a straight forward survival game with enemies that can be avoided. Luckily for you, though, avoiding will require a lot of skill. This skill requirement is where the meat of the game starts to play out. The skill tree you build can impact how much damage you can withstand before you burst into steam, and how much damage you can endure before your shields begin to shatter and your life bar to decrease rapidly. The goal is to find the perfect balance between making enemies rupture and balancing your shields. The game introduces the concept of skills that enhance and increase the power of your abilities. This adds a dimension of strategy to the gameplay. You can aim to quickly build up your shields while rupturing enemies, or you can sacrifice defenses for rapid hits. It is up to you and your decisions on how you want to manage your health and skills to determine your survival. Stages and items: At the beginning of each room, you will find a belt and a lens. They are used to collect items and materials that you can

 

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A real-time, limitless, explorable VR space simulation, Nebula Within puts you in the cockpit of one of a variety of ships and thrusts you into the future of your own expansive universe. Featuring a stunning and living main plotline, as well as a dynamic number of characters, quests and events. Explore a sprawling universe made entirely of procedurally generated puzzles and adventures, and experience fantastic action space combat in a first person non-rolling viewpoint. Play solo or with up to four of your friends, and choose from multiple ships that each have their own distinct play styles, strengths and weaknesses. Fly around the universe, mine, fight, trade or find adventures. ALGORITHM: Puzzle generation using a Neverending Space Dungeon 1.0 algorithm, this game is sure to keep you guessing throughout its 45 missions as you encounter ever increasing levels of problems to overcome and obstacles to overcome. RE-PLAYABILITY: A dynamic mission driven, plotline driven, 3D RPG. NARRATIVE: As your adventure unfolds, you will meet a diverse cast of characters, and explore a living, procedurally generated universe that continues to grow and evolve as your play the game. VILLAGE SIMULATION: Recruit villagers to build stations on the surface of planets throughout your universe, share resources with your village, and perform special feats with unique buildings that you can construct. 3D SPACE-COMBAT: Exciting space combat in 3D, watch out for incoming bullets as you zoom around the universe, become a combat hero by fighting wild space creatures, and explore the depths of space, defeating planets and stations. FAIR PLAY: The game doesn’t feature an experience system. But it does have quick match letting you match your choices with those of other players in real time. GAME DESIGN: Built in Unreal Engine 4, this game can be played solo or with up to four players. Comments and Reviews “… The most absorbing and diverse action game you’ll play this year”- PC Gamer “… With Nebula Within, I’d be willing to fight anyone’s game for control of the universe.”- GWW “Nebula Within was the first indie game that immediately took hold of me and kept me focused on it for weeks on end. This isn’t a mere one-man job, it’s a celebration of everything amazing that an indie developer can be.”- PC Gamer d41b202975

 

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Sci-fi Stories: Rise of the Techno Magician is the first novel in the Epic Saga. Also the second novel in the Arcus Light series. Rise of the Techno Magician is a work of fiction. Names, characters, places and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is entirely coincidental. For the avoidance of doubt, the Artist and the Team of the Arcus Light Studios make no claim to the creation of any race, character, or place which appears in this book.A rare two volume collection featuring the full color interior art of the Arcus Light Studios team. The cover art is the result of the inspiration and collaboration between members of the team: David Zindell, X-Ray, Lauren Ficek, Naomi J. McGilvray, and the author Alaric Qin. Coming in December 2016: Arcus Light’s Epic Saga trilogy, Rise of the Techno Magician, Part Two! Extras: In accordance with the Digital Millennium Copyright Act of 1998, Arcus Light Studios is implementing a new audio licensing model for the Soundtrack of Nebula Within. This new model requires that music be purchased from the creators or independent recording studios who composed the track and represent all rights, ownership and licensing. Therefore, it is imperative that all track purchase comes directly from the authors or independent studios.This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. If you feel this work is a violation of your rights, please contact us and we will remove it immediately. Donations will be accepted to help support the work and keep this project alive, including writing new books in the series. Donations will be used for the project’s Kickstarter campaign, hosting the book’s web store, and eventually hiring full time and part time staff for the project. Rock Band Soundtrack: Gameplay Nebula Within Soundtrack: Arcus Light created a soundtrack from the game inspired by the themes of the new soundtracks of the game and the book’s art design. The Arcus Light Studios Team contributed songs for both the music and vocals of the soundtrack. Contributors include: X-Ray – Key

 

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: Red Sonja Republic’s next feature film aimed at the silver screen starring Brigid and Robert Dougherty had a running time of 110 minutes, but due to the superhero genre, and the addition of the Rocketeer (or Falcon), was re-edited to 104- and 106-minute lengths. This was during the time when two-part TV shows were the only way of delivering such a length of programming, and as a result of this, 70-odd minutes of film were cut from the final product. When the final feature film by the Republic Studios the early 1950’s was screened it was found that the material dropped from the broadcast version was most likely cut due to a varying aspect ratio, a 2.00:1 ratio seen both on television broadcasts and on theatrical prints of the film. Fortunately, the original version of this fantastical beast, as Republic co-founders Henry Levin and Arthur Bliss referred to it was exhibited with ‘some of the final cut’. Seconds in the Commodity Market for the “Queen of the World” Red Sonja has been undergoing a somewhat torturous journey back into the booty of our racks since the past, with some recently being treated kindly and remastered, as well as receiving an audio-visual effect upgrade. Over the years the material quality issues presented by the 90’s relased titles from the gallery have been addressed but not the files themselves, as they (mostly) remain un-remastered and suffer from Digital Degradation. Red Sonja has always been shown in 1.33:1 for reasons which are not spelled out in the modern world; most films were originally shot on film and were transferred to video before being presented on television. The Technicolor perfection which was displayed from the first time the film was released in 1951, until roughly the mid 1960’s, when the process changed to the red, green and blue images during that time period. The change in the colour spectrum meant that the exception to the 1.33:1 metric became known as the aspect ratio for these reel-to-reel presentations. Although a huge amount of budget was wasted due to the launch of a number of different consumer television broadcast standards, mainly taking account of the inability to re-use the quality of existing film stocks, in the early 1950’s the studios still believed that Technicolor was the best way of remastering the films and

 

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*Windows Vista and later *1 GB RAM (2GB Recommended) *2GB hard drive space *DirectX 9.0c Key Features: *30 amazing levels *6 unique boards *3 unlockable modes *Replay/Save feature *Classic and Turbo gameplay *3 difficulties *Languages – English, French, German *In-game hints Read Me: This is a tutorial and a listing of all the

 

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